![]() Attacking is normally what the AAT wants to be doing anyway… though you should have a face up most of the time.īarrage. You won’t be using this much with the short range, but it can come in handy when your shells are exhausted and you need to move/shoot something close.ĪI: Attack. Note this thing is not Fixed: Front, unlike nearly every other heavy main weapon. Four dice isn’t a lot for a heavy, but they are red dice and therefore super reliable, and you can double tap with Barrage if you need to. Range 2-4, four red, critical 2, high velocity, Impact 1. ARC snipers in particular shred this thing with their combination of Lethal and Critical, so be wary. The health can disappear pretty quickly though with a couple of bad rolls or against weapons with both Pierce and Impact/Critical, so don’t be reckless. ![]() Armor, red defense dice, 9 health, 6 resilience. The challenge with CIS is their lack of a cheap support commander, so the expense hurts a little more than it would for some other factions.ĭefense. This is a lot, but it is downright affordable in the worlds of heavies.
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